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Benchy - Benchmark some code
use Benchy; b 20_000, # number of times to loop { some-setup; my-old-code }, # your old version { some-setup; my-new-code }, # your new version { some-setup } # optional "bare" loop to eliminate setup code's time # SAMPLE OUTPUT: # Bare: 0.0606532677866851s # Old: 2.170558s # New: 0.185170s # NEW version is 11.72x faster
Takes 2 Callable
s and measures which one is faster. Optionally takes a 3rd Callable
that will be run the same number of times as other two callables, and the time it took to run will be subtracted from the other results.
The use
of this module enables MONKEY
pragma, so you can augment, use NQP, EVAL, etc, without needing to specify those pragmas.
Benches the codes and prints the results. Will print in colour, if Terminal::ANSIColor
is installed.
How many times to loop.
Note that the exact number to loop will always be evened out, as the bench splits the work into two chunks that are measured at different times, so the total time is 2 × floor ½ × $n
.
Your "old" code; assumption is you have "old" code and you're trying to write some "new" code to replace it.
Your "new" code.
Optional (defaults to { $ = $ }
). When specified, this Callable
will be run same number of times as other code and the time it took to run will be subtracted from the &new
and &old
times. Use this to run some "setup" code. That is code that's used in &new
and &old
but should not be part of the benched times.
If set to a truthy value, the routine will not print anything.
Returns a hash with three keys - bare
, new
, and old
— whose values are Duration
objects representing the time it took the corresponding Callable
s to run. NOTE: the new
and old
already have the duration of bare
subtracted from them.
{ :bare(Duration.new(<32741983139/488599474770>)), :new(Duration.new(<167/956>)), :old(Duration.new(<1280561957330937733/590077351150947660>)) }
Zoffix Znet
Copyright 2017 Zoffix Znet
Copyright 2018 - 2022 Raku Community
This library is free software; you can redistribute it and/or modify it under the Artistic License 2.0.