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MUGS (Multi-User Gaming Services) - A Raku-based platform for game service development
### INITIAL SETUP # Install MUGS (expect precompilation to take a while) zef install --exclude="pq:ver<5>:from<native>" MUGS # Create a long-lived (on disk) data set and identity universe mugs-admin create-universe [<universe-name>] # Defaults to "default" ### LOCAL CLIENTS # Play games using a local UI, using an internal stub server and ephemeral data mugs-cli # Turn-based CLI # Play games using an internal stub server accessing the long-lived data set mugs-cli --universe=<universe-name> # Log in and play games on a WebSocket server using a local UI mugs-cli --server=<host>:<port> ### GAME SERVERS # Start a TLS WebSocket game server on localhost:10000 using fake certs mugs-ws-server # Specify a different MUGS identity universe (defaults to "default") mugs-ws-server --universe=other-universe # Start a TLS WebSocket game server on different host:port mugs-ws-server --host=<hostname> --port=<portnumber> # Start a TLS WebSocket game server using custom certs mugs-ws-server --private-key-file=<path> --certificate-file=<path> # Write a Log::Timeline JSON log for the WebSocket server LOG_TIMELINE_JSON_LINES=log/mugs-ws-server mugs-ws-server ### WEB UI GATEWAYS # Start a web UI gateway on localhost:20000 to play games in a web browser mugs-web-simple --server-host=<websocket-host> --server-port=<websocket-port> mugs-web-simple --server=<websocket-host>:<websocket-port> # Start a web UI gateway on a different host:port mugs-web-simple --host=<hostname> --port=<portnumber> # Use a different CA to authenticate the WebSocket server's certificates mugs-web-simple --server-ca-file=<path> # Use custom certs for the web UI gateway itself mugs-web-simple --private-key-file=<path> --certificate-file=<path> # Turn off TLS to the web browser (serving only unencrypted HTTP) mugs-web-simple --/secure
MUGS is a set of basic services written in the Raku language for creating client-server and multi-user games. It abstracts away the boilerplate of managing player identities, tracking active games and sessions, sending and receiving messages and actions, and so forth.
This Proof-of-Concept release includes a simple local CLI UI, a WebSocket-based game server, a Web UI gateway, and simple admin and developer tools. It can store data using either an internal ephemeral/test storage driver, or in SQLite databases on disk using a storage driver based on the Red ORM.
This release also includes a small selection of very simple games to exercise the basic infrastructure and services.
MUGS is still in its infancy, at the beginning of a long and hopefully very enjoyable journey. There is a draft roadmap for the first few major releases but I don't plan to do it all myself -- I'm looking for contributions of all sorts to help make it a reality.
Please do! :-)
In all seriousness, check out the CONTRIBUTING doc (identical in each repo) for details on how to contribute, as well as the Coding Standards doc for guidelines/standards/rules that apply to code contributions in particular.
The MUGS project has a matching GitHub org, Raku-MUGS, where you will find all related repositories and issue trackers, as well as formal meta-discussion.
More informal discussion can be found on IRC in Freenode #mugs.
Geoffrey Broadwell [email protected] (japhb on GitHub and Freenode)
Copyright 2021 Geoffrey Broadwell
MUGS is free software; you can redistribute it and/or modify it under the Artistic License 2.0.