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Math::Vector3D

0.0.1

```
use Math::Vector3D;
my $vec = vec(10, 20, 30);
$vec -= $other-vector;
$vec *= 42;
$vec /= 10;
$vec.normalize;
my $len = $vec.length;
```

Has support for any number of dimensions.

Vector object

Default: 0

Default: 0

Default: 0

method length-squared() returns Numeric

Returns the squared length of the vector

method length() returns Numeric

Returns the length of the vector

multi method add( Math::Vector3D:D $v ) returns Math::Vector3D

Destructively adds a vector to this vector.

multi method add( Numeric:D $n ) returns Math::Vector3D

Destructively adds a scalar to this vector.

multi method sub( Math::Vector3D:D $v ) returns Math::Vector3D

Destructively subtracts a vector from this vector.

multi method sub( Numeric:D $n ) returns Math::Vector3D

Destructively subtracts a scalar from this vector.

multi method mul( Math::Vector3D:D $v ) returns Math::Vector3D

Destructively multiplies this vector by another vector.

multi method mul( Numeric:D $n ) returns Math::Vector3D

Destructively multiplies this vector by a scalar value.

multi method div( Math::Vector3D:D $v ) returns Math::Vector3D

Destructively divides this vector by another vector.

multi method div( Numeric:D $n ) returns Math::Vector3D

Destructively divides this vector by a scalar value.

method negate() returns Math::Vector3D

Returns a new vector with negated values for x, y, and z.

method cross( Math::Vector3D:D $v ) returns Math::Vector3D

Destructively updates this vector to be the cross product of itself and another vector.

method dot( Math::Vector3D:D $v ) returns Numeric

Computes the dot product of the vector and the supplied number.

method angle-to( Math::Vector3D:D $v ) returns Numeric

Computes the angle to the supplied vector.

method distance-to-squared( Math::Vector3D:D $v ) returns Numeric

Computes the square of the distance between this vector and the supplied vector.

method distance-to( Math::Vector3D:D $v ) returns Numeric

Computes the distance between this vector and the supplied vector.

method normalize() returns Math::Vector3D

Destructively normalizes this vector.

method set-length( Numeric:D $n ) returns Math::Vector3D

Destructively sets the length of the vector.

method lerp( Math::Vector3D:D $target, Numeric:D $n ) returns Math::Vector3D

Lerps toward the target vector by the supplied value.

method List() returns List

Coerces to a List of [x, y, z]

multi sub infix:<+>( Math::Vector3D:D $v, $n ) returns Math::Vector3D

- is overloaded to add

multi sub infix:<->( Math::Vector3D:D $v, $n ) returns Math::Vector3D

- is overloaded to sub

multi sub infix:<*>( Math::Vector3D:D $v, $n ) returns Math::Vector3D

- is overloaded to mul

multi sub infix:</>( Math::Vector3D:D $v, $n ) returns Math::Vector3D

/ is overloaded to div

multi sub infix:<==>( Math::Vector3D:D $v1, Math::Vector3D:D $v2 ) returns Bool

== is overloaded to compare two vectors' x, y, and z values

multi sub vec( Numeric:D $x = 0, Numeric:D $y = 0, Numeric:D $z = 0 ) returns Math::Vector3D

Syntactic sugar to construct a new vector from three numbers.

multi sub vec( Math::Vector3D:D $v ) returns Math::Vector3D

Syntactic sugar to construct a new vector from another vector (clone).