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#| Text line height method TextLeading { $!page.gfx.TextLeading; } method Tl { $!page.gfx.TextLeading; } #| Set the stroking colour space to DeviceGray and set the gray level to #| use for stroking operations, between 0.0 (black) and 1.0 (white). method SetStrokeGray($level) { $!page.gfx.SetStrokeGray($level); } method G($level) { $!page.gfx.SetStrokeGray($level); } #| Same as G but used for non-stroking operations. method SetFillGray($level) { $!page.gfx.SetFillGray($level); } method g($level) { $!page.gfx.SetFillGray($level); } #| Set the stroking colour space to DeviceRGB and set the colour to use #| for stroking operations. Each operand is a number between 0.0 (minimum #| intensity) and 1.0 (maximum intensity). method SetStrokeRGB($r, $g, $b) { $!page.gfx.SetStrokeRGB($r, $g, $b); } method RG($r, $g, $b) { $!page.gfx.SetStrokeRGB($r, $g, $b); } #| Same as RG but used for non-stroking operations. method SetFillRGB($r, $g, $b) { $!page.gfx.SetFillRGB($r, $g, $b); } method rg($r, $g, $b) { $!page.gfx.SetFillRGB($r, $g, $b); } #| Save the current graphics state on the graphics state stack method Save() { $!page.gfx.Save(); } method q() { $!page.gfx.Save(); } #| Restore the graphics state by removing the most recently saved state #| from the stack and making it the current state. method Restore() { $!page.gfx.Restore(); } method Q() { $!page.gfx.Restore(); } #| Set the line width in the graphics state method SetLineWidth($width) { $!page.gfx.SetLineWidth($width); } method w($width) { $!page.gfx.SetLineWidth($width); } #| Set the line cap style in the graphics state (see LineCap enum) method SetLineCap($cap-style) { $!page.gfx.SetLineCap($cap-style); } method J($cap-style) { $!page.gfx.SetLineCap($cap-style); } #| Set the line join style in the graphics state (see LineJoin enum) method SetLineJoin($join-style) { $!page.gfx.SetLineJoin($join-style); } method j($join-style) { $!page.gfx.SetLineJoin($join-style); } #| Set the miter limit in the graphics state method SetMiterLimit($ratio) { $!page.gfx.SetMiterLimit($ratio); } method M($ratio) { $!page.gfx.SetMiterLimit($ratio); } #| Set the line dash pattern in the graphics state method SetDashPattern($dashArray, $dashPhase) { $!page.gfx.SetDashPattern($dashArray, $dashPhase); } method d($dashArray, $dashPhase) { $!page.gfx.SetDashPattern($dashArray, $dashPhase); } #| Begin a text object, initializing $.TextMatrix, to the identity matrix. #| Text objects cannot be nested. method BeginText() { $!page.gfx.BeginText(); } method BT() { $!page.gfx.BeginText(); } #| End a text object, discarding the text matrix. method EndText() { $!page.gfx.EndText(); } method ET() { $!page.gfx.EndText(); } #| Move to the start of the next line, offset from the start of the #| current line by (tx, ty); where tx and ty are expressed in unscaled #| text space units. method TextMove($tx, $ty) { $!page.gfx.TextMove($tx, $ty); } method Td($tx, $ty) { $!page.gfx.TextMove($tx, $ty); } #| Move to the start of the next line, offset from the start of the #| current line by (tx, ty). Set $.TextLeading to ty. method TextMoveSet($tx, $ty) { $!page.gfx.TextMoveSet($tx, $ty); } method TD($tx, $ty) { $!page.gfx.TextMoveSet($tx, $ty); } #| Move to the start of the next line method TextNextLine { $!page.gfx.TextNextLine; } # alias method 'T*' cannot be used due to its invalid identifier in Raku #| Show a text string method ShowText($string) { $!page.gfx.ShowText($string); } method Tj($string) { $!page.gfx.ShowText($string); } #| Move to the next line and show a text string. method MoveShowText($string) { $!page.gfx.MoveShowText($string); } # alias method ''' cannot be used due to its invalid identifier in Raku #| Move to the next line and show a text string, after setting #| $.WordSpacing to aw and $.CharSpacing to ac method MoveSetShowText($aw, $ac, $string) { $!page.gfx.MoveSetShowText($aw, $ac, $string); } # alias method '"' cannot be used due to its invalid identifier in Raku #| Begin a new sub-path by moving the current point to coordinates (x, y), #| omitting any connecting line segment. If the previous path construction #| operator in the current path was also m, the new m overrides it. method MoveTo($x, $y) { $!page.gfx.MoveTo($x, $y); } method m($x, $y) { $!page.gfx.MoveTo($x, $y); } #| Append a straight line segment from the current point to the point (x, #| y). The new current point is (x, y). method LineTo($x, $y) { $!page.gfx.LineTo($x, $y); } method l($x, $y) { $!page.gfx.LineTo($x, $y); } #| Append a cubic Bézier curve to the current path. The curve extends from #| the current point to the poit (x3, y3), using (x1, y1) and (x2, y2) as #| the Bézier control points. The new current point is (x3, y3). method CurveTo($x1, $y1, $x2, $y2, $x3, $y3) { $!page.gfx.CurveTo($x1, $y1, $x2, $y2, $x3, $y3); } method c($x1, $y1, $x2, $y2, $x3, $y3) { $!page.gfx.CurveTo($x1, $y1, $x2, $y2, $x3, $y3); } #| Close the current sub-path by appending a straight line segment from #| the current point to the starting point of the sub-path. method ClosePath { $!page.gfx.ClosePath; } method h { $!page.gfx.ClosePath; } #| Append a rectangle to the current path as a complete sub-path, with #| lower-left corner (x, y) and dimensions `width` and `height`. method Rectangle($x, $y, $width, $Height) { $!page.gfx.Rectangle($x, $y, $width, $Height); } method re($x, $y, $width, $Height) { $!page.gfx.Rectangle($x, $y, $width, $Height); } #| Stroke the path. method Stroke() { $!page.gfx.Stroke(); } method S() { $!page.gfx.Stroke(); } #| Close and stroke the path. Same as: $.Close; $.Stroke method CloseStroke() { $!page.gfx.CloseStroke(); } method s() { $!page.gfx.CloseStroke(); } #| Fill the path, using the nonzero winding number rule to determine the #| region. Any open sub-paths are implicitly closed before being filled. method Fill() { $!page.gfx.Fill(); } method f() { $!page.gfx.Fill(); } #| Fill and then stroke the path, using the nonzero winding number rule to #| determine the region to fill. method FillStroke() { $!page.gfx.FillStroke(); } method B() { $!page.gfx.FillStroke(); } #| Close, fill, and then stroke the path, using the nonzero winding number #| rule to determine the region to fill. method CloseFillStroke() { $!page.gfx.CloseFillStroke(); } method b() { $!page.gfx.CloseFillStroke(); } #| Modify the current clipping path by intersecting it with the current #| path, using the nonzero winding number rule to determine which regions #| lie inside the clipping path. method Clip() { $!page.gfx.Clip(); } method W() { $!page.gfx.Clip(); }